Friday, August 27, 2010

Cartoon Network Game Creator Exercise

A) What options are available to you as a 'game designer'?

As far as game design, my options are limited with character and game objective, but the Clone Wars Game Creator offers many different elements to make the game level unique.

B) How are these options provided?

These options are provided step-by-step. Once you make the layout (game level), you go on to background, game type, character/vehicle, and then the most time-consuming part: customization of the game level. These systematic steps help the creator start from the big picture and later tweak to their liking.

C) What types of elements are provided for you to use to 'build' the game?

You may start with a pre-made level and work from that, or you can start from scratch. Other options are backgrounds (pretty much ground color), game characters and vehicle options (with different attributes/weapon types/specialties), walls, floors, and enemy placements to mix up the game level and difficulty of the game.

D) What limits are set on the level of the game play able to be customized

The game play is limited to a bird’s eye view; there is no other option available. The designer is allotted only a small amount of space for the level, and there are only the set number of available elements, nothing more.

E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.

Regarding the seemingly infinite amount of elements, such as enemies, that one can place in their level, it is up to the game designer to think of a target audience and also consider difficulty, re-playability, and overall a “fun” and “good” game experience. Some people may be inconsiderate and place many enemy spawns so the player cannot survive. Others may make the game “too easy,” like the one I created.


In Response to My Clone Wars "Find The Door" Game:


Response from a Female Classmate:
1) Is the game level fun to play? (be honest!)

-I thought it was pretty fun to play.

2) If so, why? If not, why not?

-I liked it because right when you start the action of the game was ready to go. It was very busy which kept your attention to the game. I also liked how there were other tasks you had to take beforehand before the door would end up opening. There was a lot of action with the enemies too.

3) What could be done to improve the level?

-Only thing I would say as for as improving the level is making the pathways a little bit more tricky when collecting the orbs while getting chased.

Response from a Male Classmate:

1) Is the game level fun to play? (be honest!)

Not very, though it would make a good bonus level. If I was short on power-ups, I would like to see a level like this.

2) If so, why? If not, why not?

It's way too easy. I finished in 12 seconds by the third try. It's also very confined. There only appears to be one short path from beginning to end. However, I was able to create a game within the game by first trying to see how quickly I could finish, then trying to see if I could achieve the goal without firing any weapons.

3) What could be done to improve the level?

Include less power-ups. The game would have been more fun with none at all.
Move the exit farther from the starting point, and add more paths. There is a lot of space in the level that I was unable to explore.

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